this is just a small demo of the ragdoll system ive come up with in the last couple of weeks enjoy and use it as much as you can :D
big thanks to blenderredersky/CGSky for the overlay scene and the fps setup :]
instructions layers 1-5 stay on, 6 is optional
q = deactivate/reset properties e = activate f = shoot a ball
g = slow motion(toggle)
space = t-pose to walk animation(but not back)
the chest, head and right bicep have point-based deactivation
have fun
Hey, I love this project. It has the mechanism that I want to get in my game. The only thing I want to know is, HOW IN THE WORLD DID YOU GET THE TOGGLE-ABLE RAGDOLL AND WALKING CYCLE!!!!!!???? You are superior to mee!!!! If you have an answer respond here: https://blenderartists.org/t/help-with-making-a-soldier-character-when-he-dies-turning-him-into-a-ragdoll/1246854
dope blend!