Texture scales with object, which means applying to multiple objects results in oddly scaled textures, unfortunately. This may be useful if you want a reference for how to set up the nodes, but something related to coordinate scaling or mapping is broken for real use. Seems this has a fix: https://elbrujodelatribu.blogspot.com/2013/08/blender-cycles-vector-transform-for.html
Texture scales with object, which means applying to multiple objects results in oddly scaled textures, unfortunately. This may be useful if you want a reference for how to set up the nodes, but something related to coordinate scaling or mapping is broken for real use. Seems this has a fix: https://elbrujodelatribu.blogspot.com/2013/08/blender-cycles-vector-transform-for.html