FN Five-seven Pistol

  • June 01, 2018
  • Blender 2.5x
  • Render: Blender Internal
  • Creator: MikeeUSA2
  • License: CC-BY-SA
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An FN Five-seven pistol I modeled in blender for the free/opensource videogame standalone-mod/fork of Xonotic: Chaos-Esque Anthology Dual Licensed: CC-BY-SA, GPLv2 --MikeeUSA--

History: After adding the P90 to the game, (Chaos-Esque Anthology), the need for it's companion pistol was felt. However, to my shocked amazement, neither blendswap NOR opengameart had an FN-Five-Seven pistol contributed!

Thus I had to labour for a few days to model it myself. So here it is.

What is the 5.7 for?

Wealth. Power. Money. To be spent on expensive ammunition. To show that you are better than the rest of the CATTLE around you. You have the PRIVLEGE of acquiring banned-for-civillian ammunition.

You are a higher being than those mewing mooooing CIVILLIANs, who cheer at their disarmament (you laugh at this, their minds are so addled they WELCOME their low position in life!!!)

Ha ha. You load up your soft-armour piercing ammunition while wearing you hand-sewn Italian suit. These fools don't know what's coming. They think they can trade something for security. HAHAHAHAHAHA!

You get ready to do "bidness". (Then you do it, some souls ain't with us nah morah)

The model also includes a suppressor! Fairly low poly as it's made for a videogame! ENJOY!


  • BlenderGE profile picture

    Add an edgesplit modifier and it will look even better.

    Written June 07, 2018
  • MikeeUSA2 profile picture

    It would, however the real gun has a polymer casing over the frame so it doesn't look edge-split there in real life. If the exterior were steel, edge split would be appropriate. For the exposed metal parts (barrel chamber etc) edgesplit was used

    Written June 13, 2018
  • akira22 profile picture


    Written July 24, 2018
  • MikeeUSA2 profile picture


    Written March 25, 2019
  • sponeill profile picture

    Have you tried using auto-smooth? Really nice model!

    Written August 21, 2018
  • MikeeUSA2 profile picture

    I have to be cognisant of polycount when making these models since they are for a game (ChaosEsqueAnthology, mod/fork of Xonotic) (opensource ofcourse). I haven't used auto-smooth recently, I think I used it in the past for some medeval weapon grips.

    Written March 25, 2019