This is a totally procedural shader created entirely in Blender for a recent challenge at Blender Procedural Textures. There are a lot of controls for the node group allowing for a lot of unique materials from this single node group. There is also a height and a roughness output that can be used for subtle displacement and variations of roughness in a rocky, natural material, of it can be left glossy and flat for a polished granite worktop type material. I have uploaded it here for unrestricted use, but if you can subscribe to my Youtube channel, or credit me when you use it (if its a major part of the image) then that would be awesome.
Hello, thanks for sharing, Can i use the materials for commercial in an addon with GPL license?
https://www.youtube.com/watch?v=6pv1vP2nk_g&list=PLtAZPQ0V8jkS5hbBLOoREZObJwMKVoJ7U Here a Link to some videos breaking down the material. There are some great tips and tricks throughout.