Substance Painter Cycles Uber Shader. Another project to help newcomers out to PBR. That's what this is, don't be alarmed. More info in the .blend. This is my problem solver. With these settings in mind I'm able to focus more on the modeling and final lighting rather than obsess for weeks/months on just the textures.
It's sort of like a board game. All the pieces are left in a way for cloning and fast(er) adjustments per material name.