LEGO house

  • August 27, 2018
  • 131 Downloads
  • 1 Like
  • Blender 2.7x
  • Render: Blender Internal
  • Creator: LegoGabe
  • License: CC-BY
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Description:

I needed some buildings for a video game i am making in unreal engine 4 so i decided to download a bunch of Lego digital designer models from Lego digital designer forums, convert them into wave-fronts using leocad, and finally import them into blender and format them for use in unreal engine 4. i decided to post my finished work on here to save you guys the hassle of going through all of the formatting which i had to do to get this into blender(although you could use this technique to build pretty much any Lego model and import it to blender if you like...

Comments:

  • Millard profile picture
    Millard

    Does leocad export the model in it's individual pieces? (once I exported from mlcad, and it had several objects for each piece How does leocad do?

    Written September 27, 2019
  • LegoGabe profile picture
    LegoGabe

    it does, The entire model is individual pieces. I have to check the combine meshes box when I import the FBX into unreal or else everything gets real messy trying to keep track of so many individual pieces, LOL

    Written June 15, 2020