human skeleton rig

  • October 26, 2018
  • 3,165 Downloads
  • 35 Likes
  • Blender 2.7x
  • Render: Cycles
  • Creator: totopremier
  • License: CC-BY
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Description:

Model by momentum: http://www.blendswap.com/blends/view/56189 with correction of the normals and the doubles (you can use automatic weights now), rigging by bones, and in cycles. the bones material is very simple ...

Comments:

  • marthana80 profile picture
    marthana80

    wow! nice!!

    Written July 22, 2019
  • regnirvth profile picture
    regnirvth

    oh ok, This one actually works the way it's supposed to. Note to everyone, APPLY mirror to all objects in the skeleton, someone didn't think to do this when they rigged this model and it's no wonder you get horrible performance with this. :P

    Written January 14, 2020
  • Streety profile picture
    Streety

    This is one of the best models out there Its kinda like this one https://www.blendswap.com/blend/11986 but this and that both have problems This one Lags when i pose it and my python scrpts says that the rig should be executed Other one cant make renders and has less posing options

    Written May 16, 2020
  • stevyx profile picture
    stevyx

    HI, I WANT YOU TO GIVE ME YOUR EMAIL TO TALK TO YOU ABOUT SOMETHING INTRESTIN I CHOSE YOU BECAUSE YOUR OBJECT IS SO COOL

    Written June 02, 2020
  • hyperbaric profile picture
    hyperbaric

    NICE!!!

    Written June 23, 2020
  • Rachel_Sabb profile picture
    Rachel_Sabb

    this is a great complex rig. good work. However, the spine was not weight painted, so when moving the rig it would stay behind just floating above root. That I could easily fix myself. The other issue I'm having is the stretch contsraint in the legs. When I bend torso the legs are behaving very strangely. it does not look natural at all and im not sure how to fix this as my rigging knowledge is very basic. Am I the only one having this issue? thanks!

    Written May 03, 2024