Here is my Mech Neck Walker design with an animation control menu for the Blender Game Engine.
There are three scenes.
1. Test_Ground scene: The scene where everything happens. Contains the camera control and the grouped Mech_Neck scene.
2. Mech_Neck scene: Contains my animated model for editing. I made this scene because it is a very complex object with many parts and so I wanted to have it separate from the main scene.
3. Animation_Menu scene: Overlay scene for the mouse input to change the animation and the animation speed.
Game Engine Controls:
-Left mouse button for changing the animation and the animationspeed into the menu.
-Hold right mouse button to rotate
-Mouse wheel up/down to zoom in/out
Press p-key into the 3d window to start it.
3D and animation preview on Sketchfab
Some animations:
Idel 1
Idel 2
Walk Cycle
Run Cycle
Broken
Feel free to use this as a template for your own animated models :)
Thank you :) Feel free to use this for you own animated models! It is easy, just replace my model with your model and edit the Animation python script a bit. Export a Game Engine Runtime.exe to share your scene with others ;)
Thanks man :) Yes, this is sad. I think Blender will lose an awesome tool for real time visualizations and prototyping :( I will never stop using the BGE :) But I hope there will be something similar for Blender in future!
Wow... Thats really good! Like that, i want a Game with this Mech! xD
The design is very impressive. The incorporation of historical context enhances the depth and provides a broader perspective to the subject matter of geometry dash scratch.
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Holy cow, what a beast of a model.! Thank you for sharing :D