Character Kamden

  • November 08, 2018
  • Blender 2.7x
  • Render: Cycles
  • Creator: Mindfront
  • License: CC-BY
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This is Kamden, length 183 cm, weight about 84 kg. scale 1:1. The textures resolution is 4096p, jpeg to keep the file size down. The skin material uses the Principled BSDF with SSS.

Buildt and rigged using MakeHuman 1.1.1 standard topology 13378 faces, and the default skeleton no toes with face bones. Exported using Mhx2 scale units meter. Some of my own MakeHuman targets (shapes) is added to enhance the base mesh and also using my own eyelashes, nails and teeth.

In Blender added some corrective shape-keys and corrective smooth modifier to adjust some of the deformations but the legs still look bad if bent to much, and I am not satisfied with the CorrectiveSmooth weighting on the knees. Kamden is only ment to be used in still image renders and never tested animated.

Blender particle body hair, stubble and hairdo.

All particle hair and modifiers, also Subsurf x1, is activated and can make Kamden a bit hard to pose. Surface Deform modifier is added to the swimming trunks to make them better follow the body when posing but they may still need some manually adjustments depending of the pose. NOTE: in newer Blender they will appear corrupt, just unbind and bind them again.

The textures, except for the tongue and eyebrows (original MakeHuman) is made by me. Kamden's color texture is based upon two original MakeHuman skin but heavy modified.

The .blend file includes the character, some poses shown in the preview images, materials, textures and HDRi "Secluded Beach" 1k version (the preview images is rendered using the 16k version) license: CC0 from, a shadow catcher and a camera.


  • deltagraphic profile picture

    hot ;)

    Written November 09, 2018
  • Comotempera profile picture

    Bravo! Thanks for sharing this blend.

    Written November 10, 2018
  • Verbaas profile picture

    Great work!! amazing realism, many thanks for sharing

    Written December 05, 2018
  • Loudomian profile picture


    Written December 15, 2018
  • rosalioinojosa profile picture

    Wow! You are so talented! Keep the good work.

    Written August 26, 2019
  • akhilsharma profile picture

    wow its nice

    Written September 02, 2020
  • praymore gumbo profile picture
    praymore gumbo

    thank you so much big g

    Written September 20, 2020
  • lxrdle profile picture

    Thank you!

    Written September 24, 2020
  • havard stalone profile picture
    havard stalone

    no caption but awesome

    Written September 26, 2020
  • SimplyCloudex profile picture

    Thx ;)

    Written January 13, 2021
  • SimplyCloudex profile picture

    Thx ;)

    Written January 13, 2021
  • skyllamaB10 profile picture

    thx :)

    Written August 15, 2021
  • Vidyut profile picture

    I'm learning blender in order to make a small promo for a scifi book I wrote and already love your wonderful contributions to Make Human. But this character is like you read the book several years before I wrote it and created one of the characters. He's perfect. Now to hope my learning skills are up to the task. Thanks a ton. And of course, my main character currently is also wearing eyebrows you made :D

    Written May 20, 2023
  • Mindfront profile picture

    I am very happy to hear that :) it's been a while since I contributed something and hope to do so in the near future.

    Written November 19, 2023
  • Corniger profile picture

    Great, exactly what I was looking for. I just have to turn off the clothes, they're all garbled in front of him, that's probably fixable :-) Thank you!

    Written May 22, 2023
  • Mindfront profile picture

    The problem is the surface deform modifier, the binding is destroyed when importing in newer Blender.

    Written November 19, 2023