Z DEPTH AND WORLD POSITION PASS How to apply it: 1. Append Material Z_pass in your blender project. Copy/Paste to the objects of your scene. 2. Switch to Material view in the 3d View panel. 3. In the display menu, click on "Only Render" and "World Background". 4. in the Node panel, switch to world, and select use node, set the emission to pure withe color. 5. Now you can render your animation in OpenGL.
1. FACTOR*DISTANCE = DEPEND ON THE SIZE OF YOUR SCENE.
2. DISTANCE = THE SIZE OF YOUR Z MAP
3. COLOR OF DEPH = COLORS OF YOUR RENDER
100% CC NO COPYRIGHT
There are no comments yet, log in to add one and start a discussion. Make someone feel good today!