Monochromatic dithering material node [2.8]

  • January 11, 2019
  • 917 Downloads
  • 46 Likes
  • Blender 2.7x
  • Render: Blender Internal
  • Creator: Skrool
  • License: CC-BY
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Description:

This material node is converting a shader to a monochrome color output with dithering.

Colors, resolution, ratio of the image and number of steps are customizable. It is also possible to select a pattern used for the dithering. There is 6 different patterns you can select. It is possible to add your own pattern as a 8x8 greyscale texture in the dithering node.

It is recommanded to sync the resolution and the ratio with the one of the project.

Comments:

  • broflodge profile picture
    broflodge

    Looks interesting, will give it a try. It's tagged 2.8/eevee but indicated to be 2.79/internal? This should best be one of them (the first, I assume).

    Written January 21, 2019
  • hesterk profile picture
    hesterk

    I signed up to check out this project because it looks cool, but whenever I go to open the .blend file, blender immediately closes. I'm running 2.79, which it's tagged as being compatible with-- don't know if I'm being stupid or if this is an issue?

    Written February 03, 2019
  • Skrool profile picture
    Skrool

    Yeah. I'm sorry, it's using 2.8 features, and is not compatible with 2.79. The reason I tagged it as 2.79/internal is that there were no option for 2.8/eevee when I uploaded it (or I've made a mistake and didn't notice it ?). Sorry for the confusion :C

    Written February 04, 2019
  • NitPick profile picture
    NitPick

    Any chance this will work with CMYK similar to Ben Simonds halftone shader? He hasn't updated his material since 2013.

    Written February 07, 2019
  • Fjuffy profile picture
    Fjuffy

    Thanks. How would one go about having the hatching follow the contours of the mesh? Rather than slice across it, as at present?

    Written February 20, 2019
  • tiny360 profile picture
    tiny360

    good question, I would like to know as well

    Written November 04, 2020
  • andrewportella profile picture
    andrewportella

    Wow! Very neat, man! Thanks so much!

    Written March 21, 2019
  • chaitai2 profile picture
    chaitai2

    Really Cool effect, - i used it little modified on a shadow catcher material, like the early dithered fake shadows in old games!

    Written January 20, 2020
  • sepahris profile picture
    sepahris

    Thanks for this, I love it! How did you do the outlines like in the example pic above?

    edit: I figured out a way. Make sure your render size is a power of 2 to avoid seams in the pixel effect. Add freestyle lines. Then in the compositor, add a scale node 0.25 relative -> pixelate -> scale node 4.00 relative

    Written July 26, 2020
  • Leumeister profile picture
    Leumeister

    Does this work with more than two colors?

    Written August 04, 2020
  • Somni profile picture
    Somni

    Hey! This looks exactly what I need for my project, but I am new to Blender and I feel like a noob because I can't figure out how to even install it. I select the zip file after going to Edit > Preferences > Addons > Install, and a message pops up saying it has installed, but I can't seem to find it anywhere. I'm running the latest version of Blender. When I go to Shaders and Shift + A to add the node, it's no where to be found when I search for it. I will continue trying, but any help is appreciated!

    Written August 25, 2020