My New Glass and PBR Master Shader. This Shader has Physically Accurate Caustics, Both Reflective and Refractive The You Have Complete Creative Control Over! Please Enjoy!
List of features:
Dispersion
Volume Absorption
PBR Master Shader (Modeled After Principled + Extra Features)
Physically Correct Reflective Caustics
Physically Correct Refractive Caustics (Only from front-facing faces, not backfacing)
Wonderful. I just wonder why the Cycle development team cannot accomplish this in their standard glass shader and principal shader.
Very awesome! Thank you!
I just downloaded it and I am fiddling with the material and the results are impressive!
Hi, I cannot seem to get the caustics to show up. Do you have any particular render settings that you would recommend? I do have caustics enabled in Cycles for both reflective and refractive. The object itself looks beautiful however. Hope you can help me out. Thank You.
The Caustics are not rendered by the caustic portion of Cycles, they might not be showing up unless you have sufficient Emission samples.
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Very well done!! thank you