An old city square. There are old buildings that makes a square, and a clock tower. Hand painted textures by me packed into blend. Blender 2.79 cycles render. I import it in blender 2.8 and it works fine EEVEE loves hand painted textures. No HDRI image because of blend swap file limitations. But the scene needs an sunny day image for global illumination. There is an old cart parked. Animated camera view. Free for use as you wish.
YouTube link:
https://www.youtube.com/watch?v=0MPTyPXh_wc&feature=youtu.be
Thanks for reply! The Cracks I did using micro displacement, but exclude it from Blend Swap file because of simplicity. You will find, dipslacement map into textures folder. If you add ImageTexture, use dsplacement map and set(non color data) and link it with displace node in material output node, you will get cracks. Must set Cycles render to the experimental.