Toon assembly line robot with armature, rig and custom bone shapes. The rig was created using revolt_randy's tutorial in blenderart magazine no 29 and his three video tutorials on vimeo (http://www.vimeo.com/13347146). Thanks very much btw for his great tutorials!
Rig includes an IK rig for the two fingers. Currently the IK rig on the second arm is missing as I had some strange mesh deformations. Maybe s.o. could fix this :-).
Model itself is kept as low-poly as possible to speed up rendering times in animations (47K vertices/faces with subdivision surface level 2).
Shading is set to toon style with border edges in post-processing (that can for sure be changed for more realistic animations/images).
The two large robot arms can be used to UV map custom images (logo/text, etc.).
Have fun with it!
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