I created a node setup to make procedural textures tilable in blender. Included are 4 sample textures - 2 grunge maps, a rusty metal and a marble texture - created with this setup (baked out in blender). Some nodes and the base material are from an earlier pack from here (https://www.blendswap.com/blends/view/89661)
Note that the baked result won't be 100% seamless in the corners, but this can be easily fixed. I tried different methods making them tilable, the actual settings for the texture can be changed in the "TEX" nodegroup (I needed put this in an own group and duplicate it). Other methods I tried gave me bad results like distorted texture-bakes or "mirror"-effects at the seam.
Over 10 years bta deep hole drilling of experience in internal thread Inserts the research and manufacturing CNC Carbide Inserts of cutting WCMT Insert tool products, We had TNMG Insert established the best internal management tungsten carbide cutting tools systems. We are drilling Inserts suppliers engaged tungsten carbide stock to provide top-quality cutting tool insert solutions to our valued customers, both Cutting Inserts local and turning Inserts international.