Mindy's wardrobe contains six different outfits with materials and textures: 3 fashion dresses, 6 coordinating pairs of shoes, 2 bracelets, 2 rings, 1 pantsuit, 1 business suit, 1 bolero jacket, 1 bodice top, 1 tiered miniskirt, a basic World background, and of course seven posable Mindys with underwear, socks, hair and fingernails.
Mindy is largely based on a MakeHuman mannequin from MakeClothes, which I textured and rigged myself for when I make clothing assets for MakeHuman. Mindy has no insides and her eyes don't move or blink, although her heads do have Damped Track constraints so they sort of follow their cameras.
The MakeHuman versions of almost all of Mindy's clothes and accessories are already on the MakeHuman website (http://www.makehumancommunity.org/clothesgallery.html), where I uploaded them some time ago. I have provided these .blend versions here for those who aren't into MakeHuman. The Mindys are just there to model the clothes.
Items are numbered 01 through 07 according to layer. To switch cameras, select the desired camera and press CTRL + 0.
The Pose Library contains several poses for different types of shoes, mostly to ensure that they do not go through a floor, if there is one. The World background acts as a sort of "floor" in the scenes that are already set up.
I like to make clothes, shoes, hair and other accessories for human characters.
I have a lot of MakeHuman characters that I made with MakeHuman. But Lorraine, Wade and Mindy weren't made in MakeHuman, they're based on meshes from MakeClothes.
Even though I rig my MakeClothes mannequins and make them pretty -- I give them names and personalities, too -- they're really just there to model the hair and clothing I make.
Thanks for that, Margaret. It's great to have clothing that fits more normal sized women. I'm certain I'll find these very useful.
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