This is a Head-Sculpture of Anubis. Created with/for Blender 2.80 and EEVEE Render. meterials and texture: main body texture is a black marmor. otherwise I used only colors and shaders - mostly the Principled BDSF Shader. My goal was to archieve the feeling / view that this sculpture is highly polished thats why it looks glossy quiet evrywhere.
The Hat on his head was created and placed in his position with the cloth modifier for a most natural look.
I hope you like itx
Hi Comotempera, first of all many thanks to your very very positive and unexpected comment I do not know if there is much to say to the technique... simply started with a cube and than extrudet and pulled and pushed verticies until it looks like that. :D The "Hat" or "Towel" on his HEad has a Cloth-Modifier with the preset behacior of silk.
Texturing: Just normal Color-Materials exept the body there i took a marmor texture. Other wise just created material choose a color and set Glossy-Shader (I dont know why but i LOVE glossy things :D :D :D ). ah and reduced Roughness.
Uhm yes sorry, its for 2.80 and EEVEE you´re right. WIll update the Description later.
I will ty out your suggestions about the Color later this day and may be put a few more versions of this 3D Mesh online with other Colors....
At least big big big thank you to yout comment. i was really impressed to get such a positive reaction :)
I do not know why but i LOVE glossy things :D :D :D. Keep good working! Thanks!
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Wow! This is Fantastic! B R A V O! (Do not forget to say that is for blender 2.8 and EEVEE) Some words about materials and tehnics will be fine to us others.
A little sugestion, I wonders how it will looks if the mouth will be more flesh redish and teeth white porcelain material. Here looks like snake mouth, but it is the dog?
I understand that you made the material to have nice refleksions. Is it glass or diamond material?
Anyway, it is a piece of pure art. Keep good work!