Inspired by Dragon's Age Inquisition and Game Of Thrones. I gave the head a distinctive Dinosaur look, as if it evolved from something in our past. 3 x 4k UV's. 2 rigs, 1) rig = ik/fk animation rig 2) rig_deform = simplified rig for export to Unity. Lots of animations, walk, fly, die etc... The "rig_deform" does whatever the "rig" does so no need to touch it, unless you are exporting. Select the "rig", go into pose mode and select an animation from the Action Editor. Some animations can or require layering with the non-linear Animation like walking and breathing fire. Zbrush 140 million poly sculpt in 3 pieces. Low Poly made with Blender, 3 LOD's included. Baked base maps in Xnormals and Blender Cycles. Quixel Suite Textures. Final BSDF specular-metalness mixed workflow with Eevee realtime render. Rigify addon must be enabled.