Pure Vessel (Hollow Knight) Fan Art

  • September 11, 2019
  • Blender 2.8x
  • Render: EEVEE
  • Creator: Ceewee
  • License: CC-BY-NC
You must be logged in to download.


I present to you a fully rigged model of Pure Vessel from the game Hollow Knight for Blender 2.8. Below is some important information on how to use it for posing and animation.


The model itself is under a CC Attribution-NonCommercial license, I must be credited for it. Team Cherry should also be credited for this character design.


Bone layer Guide

1 - Torso Controls 9 - Main Control Bone

2 - Legs IK 10 - Legs FK

3 - Arms IK and Sword 11 - Arms FK and Sword

5 - Fingers and Sword 13 - Individual Fingers and Sword

7 - Armor 15 - Cape Control

Do not use layers 17-32

Action Constraints are used for each Finger Control on layer 5 and for Shoulder Action on layer 7. Scale the bone to use the action.

IK/FK Sliders for the arms and legs are located in the Armature Object Data (symbol of a stick figure) under Custom Properties. A value of 1 for IK, 0 for FK. These values can be animated. Turn Simplify on for faster performance and/or disable the collection named Cape (unless you’re using it).

Cloth Simulation

This model does use a cloth simulation for the Cape. Because of this, you must start in Rest Pose for the simulation to work properly when animating and posing. Animate roughly a 50 frame transition from Rest Pose to any desired static pose or first pose of animation. Very fast transitions have potential to break the simulation.

The cloth simulation with its current settings may not be suitable for fast moving animation. If animation proves to be too problematic, the Cape may be removed entirely.

If any penetrations on the Cape are visible in Rest Pose before the simulation starts, use the bone CapeControl to move it out of the way.


This model works best in the Eevee render engine. Cycles may be used, but some materials will have to be tweaked.

I hope you enjoy and feel free to ask any questions or address any problems you may find.


  • adowedar88 profile picture

    the character is really appealing .. I am wondering if there is a guide for using it .. because when I opened it I didn't find where to switch to FK arms or where to adjust the ik legs stretch and stuff like that .. Great job, thank you very much for sharing :)

    Written December 01, 2019
  • DaffierNine profile picture

    This guy has quite decent bone structuring. I bet if I export this as a .FBX, I could use it in some of my own projects. Thanks for sharing the model.

    Written March 26, 2020
  • wavetro profile picture

    i almost never leave comments on this site, but WOW this is excellent

    Written April 17, 2020
  • Octavion profile picture

    Am I allowed to use this for vrchat?

    PS beautiful model

    Written June 09, 2020
  • Ceewee profile picture

    Yes, I don't see why not. Thanks btw

    Written June 12, 2020
  • FreshTheBigKingSoftie profile picture

    i wish it for sfm to cause i don't have blender

    Written September 09, 2020
  • Yuriko profile picture

    anjay keren bro

    Written December 16, 2020
  • youtube man profile picture
    youtube man

    good s*** bro!

    Written March 01, 2021
  • Dark FangYT profile picture
    Dark FangYT

    it is amazing don't get me wrong but it would not let me pose the other limbs

    Written April 08, 2022
  • Aztek The Moth profile picture
    Aztek The Moth

    Can this model be used in VRchat? I've been trying to get a good hollow knight model so when I play with my friends I feel comfy with the model I'm using and I love this one but I'm extremely confused on what to do when looking at it

    Written June 20, 2022
  • lifelessdc profile picture

    Hey just wanted to share this animation I did with your rig. Thanks for the rigg, beautifull.. https://www.youtube.com/watch?v=yMPgWD61RTY

    Written October 31, 2022