Jigsaw Puzzle V2 Staff Pick

  • September 22, 2019
  • 667 Downloads
  • 47 Likes
  • Blender 2.9x
  • Render: Cycles
  • Creator: jkon
  • License: CC-0
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Description:

This is a particle based jigsaw I developed for a personal project. The image, tile count and coupling shape can be customized. The file contains two scenes, one called Demo, contains the Spring jigsaw as shown in the demo image, the second scene is called Build and is for creating your own jigsaw.

This is not for the faint hearted, there are quite a few steps involved in creating a new jigsaw. I have outlined the instructions as clearly as possible in a packed text file but I recommend downloading the PDF Instructions as they are easier to follow.(lots of pictures)

  • The short of it is:
  • Import image as plane
  • Adjust tile count
  • Set/apply shape keys
  • Combine parts
  • Apply modifiers
  • Separate parts

Be warned,the poly count can get very high,very quick. Preview images have about 350k verts each. Materials are good for Eevee or Cycles .(Previews are Cycles)

Update: V2 01/02/21 * Added Demo Scene * Updated Instructions

Comments:

  • johnroper100 profile picture
    johnroper100

    This is awesome, thanks for sharing!

    Written September 23, 2019
  • jkon profile picture
    jkon

    Cheers John. Let me know if you have any problems with it.

    Written September 23, 2019
  • Shinigami01 profile picture
    Shinigami01

    Thanks a lot! Very cool!

    Written September 24, 2019
  • jkon profile picture
    jkon

    Your welcome.

    Written September 24, 2019
  • Millard profile picture
    Millard

    This is a totally awesome piece of work! It looks like a puzzle I'd be glad to have!

    Written September 26, 2019
  • jkon profile picture
    jkon

    Thank you Millard. I hope you find it useful.

    Written September 26, 2019
  • Lettersandnumbers profile picture
    Lettersandnumbers

    Maybe I should 3D print this puzzle XD

    Written September 29, 2019
  • jkon profile picture
    jkon

    I never thought of that. I've not worked with 3D printing before. I'd guess it could be optimized for it fairly easy. Let me know if you do, I'd love to see how it would turn out.

    Written September 29, 2019
  • JoanSmall profile picture
    JoanSmall

    Thank you

    Written November 02, 2019
  • jkon profile picture
    jkon

    Your welcome Joan.

    Written November 07, 2019
  • humorkungenYT profile picture
    humorkungenYT

    Rendering is not working

    Written May 08, 2020
  • jkon profile picture
    jkon

    @humorkungenYT, I ran a test today and had no problem rendering in either Cycles or Eevee. If you could expand on your issue a bit I will look into it further. Not meaning to point out the obvious but just in case, there is no camera in the downloaded scene and one needs to be added before rendering out.

    Written May 10, 2020
  • blendswap@f-s-w.fr profile picture
    blendswap@f-s-w.fr

    Hello jkon,

    Congratulations on your work, and a big thank you for sharing your file.

    I am trying to make a puzzle with an image that I cannot adjust to the dimensions. It is OK for Y but not for X.

    When I apply the « TransferData » modifier, the image becomes slightly distorted. The shapes of the puzzle design become « more rounded ».

    Is it because my image is not suitable for « Tile » or mishandling on my part?

    I thank you for your answer.

    Have a good day.

    PS: if you want, I can send you a screen printer for clarity.

    Written May 26, 2020
  • jkon profile picture
    jkon

    @blendswap@f-s-w.fr, As long as the imported image plane is scaled to completely cover the puzzle in both X and Y dimensions then the transferdata modifier should have no problem. If the shape of the puzzle pieces is actually changing ("more rounded") then at a guess I'd say the problem is something to do with the steps regarding Shape Keys. I'll try recreate your problem tommorrow(it's late here now) and get back to you. If you could post the file in your google drive or somewhere I can download it, I'll take a look at it.

    Written May 27, 2020
  • blendswap@f-s-w.fr profile picture
    blendswap@f-s-w.fr

    Hello jkon,

    I thank you for your answer.

    OK, I take note of your remarks.

    It is true that I had problems during the « Adjust Shape Keys » stage. I can't find « Shape key specials » and « New shape from mix »

    I also had a little problem in the « Combine All Assets » stage. I can't delete the « emit objects »

    You can download the images at the following address: http://ovh.to/U5KXmwj

    There are 2 images: 1 lot with the « SPRING » blade integrated in BLENDER ; 2 lots with an image of the stars: 1 lot with a zoom on a piece, 1 lot with an overview

    In each batch, you have a screen printer with the activated effect and another without the activated effect.

    I wish you a good reception.

    Good night.

    Written May 28, 2020
  • jkon profile picture
    jkon

    @blendswap@f-s-w.fr, The "Adjust Shape Keys" stage is very important and I believe is causing your issue.I have made an image showing the steps to complete it correctly - https://drive.google.com/file/d/1xBMBigCT8mz0ChIf2zF5sFExwDTl4KBq/view?usp=sharing

    The "Combine All Assets" stage might cause problems also. I will have to change the text in the blend file as Blender has changed the default selection after performing "Make instances real" from the origional instance to the new objects. For now, please view this second image to see which objects can be deleted - https://drive.google.com/file/d/11vqBIutvcGVf1pEXGLpJyIlDBDhVWISC/view?usp=sharing

    I hope this works for you.

    Written May 29, 2020
  • blendswap@f-s-w.fr profile picture
    blendswap@f-s-w.fr

    Hi jkon,

    Thank you very much for your response and the time you devoted to it.

    I test and keep you informed.

    Have a nice week end.

    Written May 30, 2020
  • blendswap@f-s-w.fr profile picture
    blendswap@f-s-w.fr

    Hi jkon,

    Your explanations are perfect.

    Nickel, everything works fine.

    Attached is a puzzle of the Roché Percé: http://ovh.to/gsLEQGt

    Thank you very much for the time spent and the explanations.

    Have a good day.

    Written June 01, 2020
  • jkon profile picture
    jkon

    I am glad to help and delighted it worked for you. I know there are a lot of steps involved in getting a finished puzzle and some of them steps are not easily explained. Take care and be safe.

    Written June 01, 2020
  • blendswap@f-s-w.fr profile picture
    blendswap@f-s-w.fr

    Hi jkon,

    Thank you for your response.

    It's a bit long to set up, but it's worth the detour. Again congratulations for the work provided.

    Take care too, be safe and good continuation

    Written June 04, 2020
  • pmucave profile picture
    pmucave

    well done

    Written June 08, 2020
  • jkon profile picture
    jkon

    @pmucave, cheers.

    Written June 10, 2020
  • vitek9906@gmail.com profile picture
    vitek9906@gmail.com

    Hi, thanks for this awesome piece. This is true masterpiece! I just strugle with one important thing. I follow the instructions exactly, everything seems ok, but I still do not see the big image, but a lot of small images in every tile. I still cant figure out what I am doing bad? Could you help me please? It is probably some stupid little mistake. Thanks a lot in advance!

    Written January 30, 2021
  • jkon profile picture
    jkon

    Hi, vitek, I'll open the file tonight to refresh my memory, long time since I looked at it, and then get back to you. Sounds like a data transfer issue.

    Written January 31, 2021
  • jkon profile picture
    jkon

    Hi, Vitek, I can't replicate the problem your having. I've updated the file to better reflect some key command changes in blender recently. I've also added a link to a PDF that outlines the process much clearer. Please take a look at that and if your problem still persists I'll get a copy of your file from you.

    Written February 01, 2021