Hi, Guys. I'm sharing with you my first blender composition. It's a simple and realistic grass field.
What is included? * Maps texture for Plane/Terrain (not so good in render); * HDRI for the world; * Blend file itself.
How does it work? There is a hided 3d grass object that is being multiplied using a particle system on the plane. The plane object is using some deforms to make a terrain look.
Hope you enjoyed and make this thing useful.