"Quirlie" is a nice stretchy and swoshy ball for basic Blender animation training.
His features include:
easy to use control bones for animation beginners
a ball roll around his pivot point
you can freely determine where swosh/stretch should take place on his surface. e.g. you can swosh him first on the wall and then on the floor while rolling around his pivot point
CC zero license
Some notes on the rig:
root bone: yxz location control
ball_roll bone: xyz rotation control
lattice_roll bone: control of the swosh/stretch points
shapekeys on the lattice: swosh/stretch effect
To adapt the swosh/stretch form simply modify lattice and/or the shapekey setup.
And don't forget to key shapekeys in the shapekey editor!
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