I have completed the update to Buck
This file is for the official 2.5.6 beta release
Added a world and Local IK for the arms - there is a slider that will change the parent of the IK arms to the Root or the Chest
Bone layers - now have easy clickable toggle buttons in the side panel
Visibility - you can turn body parts on/off with toggle buttons
FootRoll - removed the python script and replaced it with a python expression and drivers (there is a tutorial in one of my other videos)
Fat Drivers - The Drivers for the Fat have been changed so they work (it is not 100% exactly the same but pretty damn close)
Iris shrink - I have separated the Iris shrink so you can shrink both eyes independently
STILL DID NOT FIX:
I couldn't fix the drivers for the correctional shapes for the wrists as I couldn't find a suitable workaround (yet)
(there is no FK legs in the original file - so there are no FK legs in this version, I might add this in the future if people ask)
Here is the file - it's quite big because the textures are packed in the file (61MB):
and here is the video demo - the video doesn't include the new feature I added (the local world IK arms) but it's explained in the ManCandy 2.56 video (it works the same way
How can I fix those eyebrows? (I'm new to blender so I'm not sure what you mean)
ok it's fixed
I'm not sure if I can get the file updated on this page or whether I need to submit it again.
here is the link www.waynedixon.com.au/Buck/Buck.2.5.6_PACK.blend
Hi, thanks for sharing this excellent model. I used it along with other models from blendswap for creating Andoird applications. One of them is a animated story for kids in three episodes - Johnny's Adventures. All authors are credited, of course, according to the requests of licenses published here.
First episode can be seen here:
Second and third will come soon.
All of your characters are just unbelievably good! I can't wait to see more from you in the future.
I can't move its eyebrows. Is there something I missed?
How does his knees bend
thanks I will have a look into those issues
I think the eyebrow problem is just because the shapes might be pinned (make sure the pin button is disabled in the shape key tab)