This is a working rig of a transit bus (1 service door version). The lights were tested under cycles and are found to be in working order.
A complete list of switches:
Main service door
Emergency Exit
Drivers cabin door
Disabled ramp
Drivers Window
Passenger Windows (1 through 4)
Roof Fans (circular)
Drivers Side
A complete list of lights:
Side Dipped Lamps
Full Beam Lamps
Indicator Lamps (left/right/hazard)
Reversing Lamp
Fog Lamp
Breaking Lamp
Interior Passenger Lamps
Interior Door Lamp
Interior Stopping Lamp
3D Viewport Control Display These control the 'detail' of the model in the viewport.
Subsurf
Edge Sharps
Bevels
Mirrors
Duplivert Instances
Windows Display
In addition to the above, there is also the rig on the vehicle itself. This includes various suspension controls (on the wheel, automatic and manual), axle (manual and automatic) turning, path based or manual movement, and automatic wheels.
The path selector is off by default, enable path based by selecting the 'Path Engaged' bone, setting it to 0, and using the path constraint on the 'rear axle' bone.
The background in the image is not included in this Blend. All textures of the bus are packed and have generally either been home-made or come from https://cc0textures.com/ or https://texturehaven.com/
Comments and feedback are appreciated; comments section is monitored.
Announcement: I'd just like to advise that the course 'Rigging Vehicles in Blender' is now released on Udemy and it includes the base bus model on there. I cover many of the rigging elements found on this rig on the course itself. Course can be found here: Udemy: Ace Rigging Vehicles in Blender
this is cute i guess