Chip 3.0 Staff Pick

  • March 13, 2011
  • 3,423 Downloads
  • 9 Likes
  • Blender 2.4x
  • Render: Blender Internal
  • Creator: kevin_rocker_lake
  • License: CC-BY
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Description:

Simple artists maquette.

Comments:

  • akindofcraft profile picture
    akindofcraft

    I love this model, very basic and easy to animate!

    Edited March 13, 2011
  • iluvblender profile picture
    iluvblender

    Very nice model and rig :-) Thank you for making it available :-)

    Edited March 13, 2011
  • kevin_rocker_lake profile picture
    kevin_rocker_lake

    Thanks for your comments... made this way back in 2.46 to figure out how to use Blender when I switched from Maya.

    Written May 06, 2011
  • kevin_rocker_lake profile picture
    kevin_rocker_lake

    Thanks Brian, would love to see the animation when you're done. I checked out your website and thought the combo of playmobil characters and bible stories was an awesome idea.

    Edited July 11, 2011
  • JonFreer profile picture
    JonFreer

    This is awesome thanks for the rig

    Written September 20, 2011
  • uijin profile picture
    uijin

    This model is very useful for animation practice. Thank you, Kevin.

    Edited May 24, 2012
  • kevin_rocker_lake profile picture
    kevin_rocker_lake

    Thanks Uijin.

    Written May 27, 2012
  • BlendEyes profile picture
    BlendEyes

    I love it! Great rig.

    Written July 06, 2013
  • mannesan profile picture
    mannesan

    This is what ive been looking for. Thankyou very much Mr Kevin.

    Edited August 18, 2013
  • mstram profile picture
    mstram

    Nice simple rig.

    But ...

    I just loaded it into Blender 2.76b.

    If I translate the torso bone upwards, the feet and foot bones are disconnected.

    Similarly, either foot_master or footRL bone can be translated to where the foot will disconnect from the leg

    Mike

    Written February 04, 2016
  • kevin_rocker_lake profile picture
    kevin_rocker_lake

    Sorry, it was made way back when I was relatively new to rigging. Guess I should update it sometime soon.

    Written April 08, 2016