A sea, created without Fluid Simulation. It is sufficient for shallow water scenes. I made with the displace modifier.
Please comment my work !
Well, I would use this model for animation. It is best suited, as mentioned earlier, for shallow-water scenes. I've never tested it for games, try it out!
I looking for a tutorial how to make water surface at Blender 2.5 - 2.5.7
I made plenty of them with IPO at Blender 2.43 - 2.49b from cog-tutorial
No, it´s not animated ! But anyway, maybe you can try to use something like the <em>Wave-Modifier</em> :).
LOOKS GOOD MAN..