Originally I had textured it with Blender 2.83 procedurals matertials, chipped paint etc... not enough control and laggy(weird eevee being lagged by procedurals), so I ran it through Substance Painter instead. 2x 4K UV's Metalness workflow. Custom rig using Rigify (requires Rigify addon to be enabled). The model is unwrapped and is vertex painted for anyone wanting to re-texture it in Substance Painter. See screenshots for rigging help. There is a volume object/cube controlling the atomospheric lighting, it can be found in the "lights and camera" collection/folder, disable it to get rid of the haze. The sun is cranked up to burn through the haze, with the haze off the sun will be super bright, so you may need to disable it as well. Enjoy.
Blender Addons used to make the model, but not required to enjoy this model. 1. HardOPs/Boxcutter 2. UVPackMaster2 3. UV Squares 4. TexTools 5. Rigify 6. HDRI Sun Aligner
PS. images are viewport renders only, no compositing or anything. Gotta love eevee and 2.8.
Contact info: https://paulbzpud.wixsite.com/portfolio enter your email address in the "subscribe" section to get in touch with me for any freelance or game dev projects.
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