Dice

  • April 07, 2011
  • 698 Downloads
  • 0 Likes
  • Blender 2.5x
  • Render: Blender Internal
  • Creator: B.Y.O.B.
  • License: CC-BY
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Description:

Just a dice with 6 faces.

What maybe makes it better than other ones is that this model is

  • very clean modeled

  • without subsurf applied (so you can easily make a lowpoly model with normalmaps etc. of it)

The image above is the model, rendered with LuxRender.

The model itself is untextured.

Comments:

  • ColbyHep55 profile picture
    ColbyHep55

    How long did the render take?

    Written April 07, 2011
  • ColbyHep55 profile picture
    ColbyHep55

    The indentions would look better when thier black

    Written April 07, 2011
  • ColbyHep55 profile picture
    ColbyHep55

    Very nice render. I was just saying it might have looked better in you render. Very good and simple model.

    Written April 07, 2011
  • akindofcraft profile picture
    akindofcraft

    Wow! Wonderful render!

    Edited April 10, 2011
  • Stratus365 profile picture
    Stratus365

    how did you allow the light to pass through the dice slightly (looks amazing by the ways! :D )

    Written September 30, 2012
  • B.Y.O.B. profile picture
    B.Y.O.B.

    That's the so-called SSS effect (subsurface scattering). You can use it in LuxRender via the homogenous medium: http://www.luxrender.net/wiki/Frequently_Asked_Questions#Is_there_SSS_.28Subsurface_Scattering.29_support_in_LuxRender.3F

    Written October 01, 2012
  • Stratus365 profile picture
    Stratus365

    Sorry, another question, but how do i get to the homogenous medium (i looked it up but couldn't find anything)

    Written October 01, 2012
  • B.Y.O.B. profile picture
    B.Y.O.B.

    Go to the world tab, add a new medium (plus button) and set it from "clear" to homogenous. For SSS crank the scattering scale up to, say, 100. Then select your model, give it a material that lets light through (like glass or glossytranslucent, for example) and set it's internal medium to your SSS medium.

    If you encounter further problems please consider asking in the LuxRender user support forum, I'll be there ;)

    Written October 04, 2012
  • tamasmarton profile picture
    tamasmarton

    Awesome render, the SSS looks great. I didn't look at the blend file but the model seems also great by the image.

    Written October 02, 2012