I made this low poly head customizer way back in Blender 2.48. It's a little rough around the edges, but the sliders are fun to play with and you can pull a nice mesh off it.
I just downloaded this to check it out but I'm using Blender 2.91 but I can't figure out what to click on to get the sliders working to adjust the faces. Any ideas?
Select the sliders, get into pose mode, and roll them bones!
Is there any way to make the philtrum narrower – i.e., bring the ridges closer together? Also, one of the nose or mouth controls (found it last night, can't find it again) is also controlling the size of the left eyelash on the female model.
IDK! This is honestly a quaint project to look back on, replete with a much younger me's anatomical knowledge, LOL.
Just started to use it. Nice work. It really helps to concept out a face. q: How do I convert the result to so that I can edit the mesh? e.g. When I select edit the face mesh disappears. I would like to be able to texture the faces. Once again Thanks!
Corrective Shape Key? https://docs.blender.org/manual/en/latest/addons/animation/corrective_shape_keys.html
gratulo mia frato!
Is there any guide how to use it?