Dalek Staff Pick

  • April 10, 2011
  • Blender 2.5x
  • Render: Blender Internal
  • Creator: Jikz
  • License: CC-0
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Model made for educational purposes to give a presentation at SeaBUG. Medium quality, I had to cheese some of the details a bit. I might work on it to make it better, but it served its purpose for me, have fun!


  • Jikz profile picture

    Thank you for the response-- I will agree with you on the normal mapping in the application of a game character for poly count purposes, which was actually a mention in my presentation so good call! I wanted to model more detail in the attachment points of things instead of cheating with simply intersecting them, but I did not have time. Have fun with him!

    Written April 11, 2011
  • Jikz profile picture

    Whammy! TY for the feature!!!

    Edited April 19, 2011
  • poifox profile picture


    Edited April 19, 2011
  • mofx profile picture

    Great model, love the Dalek, that's some old school stuff right there.

    Written April 20, 2011
  • Jikz profile picture

    Sadly I do not have the time to devote to him. :( I would love to see a version 2 of this handsome bloke, but I have too many other things currently going on. If I get a spark again someday I might, but feel free to modify him anyway you see fit!!! I am glad you like it! BTW What is you intended use that you need such a model?

    Written October 12, 2011
  • Jikz profile picture

    MAN that would be SWEET! I know what you mean about the mesh, needs to be manifold. So as far as the small parts..they should be "DELETED" XD I hope you can make it work.

    Probably what needs to be done is apply all modifiers, and manually tie everything together...this would take some patience for sure.

    Written October 13, 2011
  • Renderman profile picture

    there is a tutorial on shapeways showing to do just that: http://www.shapeways.com/tutorials/prepping_blender_files_for_3d_printing ;)

    Written May 30, 2012
  • ice36 profile picture

    Nice work. And thx for a greet upload.

    Written February 26, 2013
  • 1DInc profile picture

    OMG, the humanity is doomed! Nice model, thank you =)

    Written March 02, 2013
  • TheNyanLegend profile picture

    would it be ok if i used this in a animation im making?

    Written April 22, 2014
  • gatzooks profile picture

    this is a bit of an old thread to jump on but I think the model is very good, using normal maps etc frankly is just a lazy cop out for creating a detailed 3d object. otherwise what is the point of creating a 3D element when the textures are flat.. and for those jumping in with the 'bump' it's still flat and doesn't light correctly if you want actual realism. I think your Dalek is pretty cool mate and considering i actually OWN a original BBC dalek i think its pretty spot on ( aside from the differences with standard plunger attachment etc) great work mate .

    Written November 29, 2015