Model made for educational purposes to give a presentation at SeaBUG. Medium quality, I had to cheese some of the details a bit. I might work on it to make it better, but it served its purpose for me, have fun!
Sadly I do not have the time to devote to him. :( I would love to see a version 2 of this handsome bloke, but I have too many other things currently going on. If I get a spark again someday I might, but feel free to modify him anyway you see fit!!! I am glad you like it! BTW What is you intended use that you need such a model?
MAN that would be SWEET! I know what you mean about the mesh, needs to be manifold. So as far as the small parts..they should be "DELETED" XD I hope you can make it work.
Probably what needs to be done is apply all modifiers, and manually tie everything together...this would take some patience for sure.
there is a tutorial on shapeways showing to do just that: http://www.shapeways.com/tutorials/prepping_blender_files_for_3d_printing ;)
this is a bit of an old thread to jump on but I think the model is very good, using normal maps etc frankly is just a lazy cop out for creating a detailed 3d object. otherwise what is the point of creating a 3D element when the textures are flat.. and for those jumping in with the 'bump' it's still flat and doesn't light correctly if you want actual realism. I think your Dalek is pretty cool mate and considering i actually OWN a original BBC dalek i think its pretty spot on ( aside from the differences with standard plunger attachment etc) great work mate .
Thank you for the response-- I will agree with you on the normal mapping in the application of a game character for poly count purposes, which was actually a mention in my presentation so good call! I wanted to model more detail in the attachment points of things instead of cheating with simply intersecting them, but I did not have time. Have fun with him!