BodyParts3D has whole atlases of the human body that are CC-By-SA, but they were all in a web interface that wasn't very usable. In this file, I've assembled them all into Blender, fixed their scales and organization (1.6 ish meters as measured by a Default Cube or Rigify template), and organized them into collections by body system.
Things this does NOT have: materials, textures, names, female anatomy, rigging, or any other goodies. But I think if you look them up on BodyParts3D by the object name, you can cross-reference the item. There are some missing chunks of data, such as the nerves. However, it's still a great starting point. It is also limited by my knowledge of anatomy, so there might be an occasional gland floating in the digestive collection.
Special thanks to BodyParts3D for providing this data! https://lifesciencedb.jp/bp3d/?lng=en
Also thanks to Mephist0 on Blender Artists for the Import Multiple Objects script. Without it, I would have given up a long time ago. https://blenderartists.org/t/import-multiple-obj-files-for-blender-2-8x/1164372
Thanks for this! I was thinking about doing this, but knew it would be an enormous project. I'm so glad you were able to offer this to the blender family!
This is awesome! I'm studying Human Anatomy and Physiology right now. Thank you so much!
Thank you very much!! This will be useful for my school projects
Thank you very much!! This will be useful for my school projects
Hi, Ogbog. How did you get this 560Mb weight? I downloaded the files from the Lifescience database archive and it it is heavier. I start working on this file to complete it. If somebody else works on it, let's see if we can help each other.
A lot of the data set is pretty clunky. Many duplicate meshes, many poor res meshes, etc. Almost all of them will have massive amounts of duplicate verts, so Merge By Distance cut the file down significantly.
These are fantastic! Is there a way I can use this in animation with rigging? Sorry, new with blender
Oh boy this looks awesome! I'm trying to learn how to draw and sculpt humans and this will be a great ref! Thanks!
You can save another 30MB by deleting (or merging) every material. They're all pretty close to the default material anyways. Given that there's a couple thousand objects each with a unique material, it adds up fast. Thanks for the amazing work btw, 3d references are the best.
For sure, haha. On the version 2 WIP, I ended up writing a script that deletes all materials and textures
Can I use these in a commercial app (Google Play and AppleStore)?
ShareAlike — If you remix, transform, or build upon the material, you must distribute your contributions under the same license as the original.
https://creativecommons.org/licenses/by-sa/2.0/
Here is a modified and organized version: https://www.z-anatomy.com/ You are very welcome to contribute.
Yo! I fell off of updating this, but I've been going through the process of cleaning this up so that it can be rigged and repurposed. I love your guys' site! I'll poke y'all when/if I finish the new one.
You simulate in real life.It gave me an idea for the classroom doodle jump project
Explore the wonders of only up game pursuit of triumph and victory.
If you'd like to come over and play with me, poly track is a great game to pass the time after a long day at work.
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Wow this is awesome