I re-did the UV mapping and completely re-did the textures in Substance Painter with PBR Metalness workflow. There are 2 sets of completely different deer textures, that are mixed into a single shader, drag the mix slider to vary the look. I tried the new 2.83 Horse rig, wasn't impressed, so I left the custom quardraped rig I created and cleaned up the weighting and animations. Included the baked color ID image for Substance Painter for anyone wanting to repaint. Contains the following actions: idle01, idle02, walk, run (couple of speeds), jaunt/prance. Removed the NLA actions for those not used to animating with it.
See my orignal version for details here https://www.blendswap.com/blend/15997.
Credit Chip for the orginal low poly model here https://www.blendswap.com/blend/3861 Enjoy.
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