Geometry nodes examples

  • February 13, 2021
  • Blender 2.9x
  • Render: EEVEE
  • Creator: ogbog
  • License: CC-0
You must be logged in to download.


Six or so use cases of smaller single geometry nodes concepts. Thanks to HDRI Haven, I think there's an HDRI packed in here from them. Blender 2.93 required currently.

Grid objects: the monkey fills with cubes on a snapped grid. Adjust the grid size with the value node.

Mask by height: the hemisphere hat will clip geometry based on the B value in Attribute Compare.

Geometry proximity: the cones populating the ring shrink base on proximity to the cube. It scales by geometry, NOT volume, so it's hacked to have internal cube geometry

Random cones align: they all kinda point toward the mesh's bounding box center

Separate by Texture: a bitmap path clears out points, and the remaining points are separated into grass vs. flowers using a voronoi texture.

Texture to height: the points' Z height is driven by the same voronoi texture


There are no comments yet, log in to add one and start a discussion. Make someone feel good today!