Here is a new SMG that I've made in blender, I'm glad to share it with you. I especially want to thank the person that asked for this weapon (He'll recognize him or herself).
So it's a weapon that fires .45 ACP bullet, mostly used by law enforcement troops in manifold countries.
This mod is untextured and the most detailed that I can do with the reference images that I've found.
Enjoy, comment and ask for more weapon
Milan
Nice! Perhaps I'll bake some normal maps off of it to use in a game or something! :)
Haha new it would be better then mine. What search engine do you use to find your reference images i can never find good ones.
The best one : Google of course do not hesitate to ask for new weapons.
good model but 2 things: 1: you forgot the cartridge thrower thing 2: you rely on the subsurf too much. namely on the clip and the holes on the side. you should use actual circles instead of squares with a subsurf because it makes weird stretching artefact's in the texturing and reflections
see image(texturing still a WIP)
<a href="http://i55.tinypic.com/2rz2l93.png" rel="nofollow">http://i55.tinypic.com/2rz2l93.png</a>
Sorry for the double post
here is a better picture illustrating the stretching <a href="http://i51.tinypic.com/1h2io1.png" rel="nofollow">http://i51.tinypic.com/1h2io1.png</a>
I corrected your comment and gave it a propper link to the image.
The comment form has formatting buttons to help you with links you know...
Sorry, I missed that feature...
<a href="http://i55.tinypic.com/14dk66f.png" rel="nofollow">Here is yet another picture illustrating how I would fix it</a>
The pont is that I am too lazy to texture so I continue to rely on subsurf, but if you think I should model a little more accurate those detail.
PS : I think it would be extremely kind If you can post your textured version or at least send it to me so I can study It
Milan
Sorry for the double post but I have to congratulate you for the amazing texturing you've done.
Sure I will upload it soon.
The texturing is far from amazing all I did was make a simple, repeatable metal texture in gimp, then used smart uv project to unwrap all the objects. very simple once you know how to do it.
I will be glad if you can explain me how do you make your metal texture with gimp
Ok so in gimp I went to filter>render>clouds>fog 6 times varying the turbulence(all around 8-10 (no lower)) and colour(blacks and oranges) I made a new layer from visible, and blurred that layer with the blur tool. I then set the blend type to hard light and placed a picture of old sheet metal under it. Then I made a new layer from visible and applied the sharpen filter (filter> enhance >sharpen). Finally to make it seamless I went to filter>map>makeseamless
hope that makes sense
p.s I up loaded the model with textures waiting on the mods
Thanks a lot for your mini-tutorial
By the way the ridge on the magazine is meant to be in plexiglas (I don't know if it is the word in english)
milan
I see what you mean. I would fix that but it may be too late. (I have already uploaded it just waiting for mods to post)
I <a href="http://i52.tinypic.com/2wez2id.png" rel="nofollow">finished the texturing</a> properly take a look. what do you think? I would upload but blendswap is currently facing technical difficulties
Mr. Chippy, that is a great texturing job! Now you have to share it! :D just don't forget to credit Milan and licensing it BY-SA, as the original model :P
Alright, I will; once uploading is back up. I uploaded an incomplete version that was never posted (probably to technical error), so if you see one from me that does not have that picture I posted don't put it up, it is the wrong one.
Thanks a lot it really make me happy to see that my work is enjoyed. Thanks again. Milan
Very cool model, thanks for sharing it!