A simple, low-poly house. It comes in under 1000 faces, and it's dependent primarily on a single photo texture for its detail. It's modeled off dimensions of an existing house, and the textures are all photo reference from that house. Good for distance work in video or game use; textures are included and everything is fully named and so forth. :)
It wasn't hard; it took maybe four hours total, and most of that was taking the original photos for reference.
I'm a little busy at the moment; however, the second comment spells it out. Really, this was more of a GIMP job, making sure the textures were all right. I also measured the dimensions of the entire house and the windows and everything, so it was a simple matter of creating boxes, setting them to scaled measurements, and adding textures.
Great Work, I'm so new to blender... I was wanting to practice blender by studying some low poly models and came by this work... May I ask how to view the actual model and the actual images in blender? i just see some rectangles.
Hi, I used this model in a music video and acknowledged you in the rolling end credits. Thank you for your fantastic work :-)
This is the youtube link - https://www.youtube.com/watch?v=ITGBVVDKRCA
Dave
It actually didn't take that long to unwrap. Basically, I took my source images (lots of 'em! :) ) and unwrapped each portion of the house with a different material as a separate object. Once I had all the individual components unwrapped (using Project from View each time), I joined the objects together, created a new UV layer, and on that layer (not the orignal), set "Smart Unwrap" on all the faces so the entire texture would fit on one image. Then I just baked the texture (the render materials all use the other, more "detailed" UV layer for mapping on their individual source images) onto the large texture map.
I hope this quick summary helps!