City Parking Garage

  • March 12, 2021
  • Blender 2.9x
  • Render: Cycles
  • Creator: Hope
  • License: CC-0
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A Multi-floor Parking Garage all original textures are packed which totals to 28mb with all externally sourced textures being 4k/8k originating from (mostly cc0 textures) totalling to 863 mb, my workflow is mostly 8k assets as most modern gpu's and game engines max texture res without freaking out is 8k

HDRI's are from HDRI Haven Lighting Relies on GI so Eevee support with nightime lighting is limited same goes for game engines. Wanted to keep the polycount & File Size not too high with too many props but i kinda failed lol, First Asset on Blendswap Go easy on me haha.

Update: 3/20/2021, Fixed Z-fighting Issues, Please note if any oversights remain or regressions.


  • jumper-cable-morty profile picture

    How could I make it use the original textures instead of the 4k/8k ones? I'm trying to get some smaller file sizes and resolutions (probably 512x512 or smaller) but it would be tedious to go through each texture and size them down individually.

    Written March 20, 2021
  • Hope profile picture

    the textures are publically available on with most assets having the smallest size of 1024x1024 resolution 512x512 can be done through batch resizing i imagine, sorry about the inconvenience

    Written March 20, 2021
  • Shricky Tick profile picture
    Shricky Tick

    This is a great model! holds well in any distance. Used it in my short film: Thanks for sharing it Hope!

    Written July 04, 2021
  • Hope profile picture

    Thanks, I was pleasantly surprised to see it used in someone's work.

    Written July 25, 2021
  • legan1985 profile picture

    This is awsome...! Thank you...!

    Written November 17, 2022