This is just a proof of concept of dispersion for cycles. It is not meant to replace bidirectional engines.
One frame took me about 40 minutes.
Thanks, I'm glad you like it. I don't have a patreon, but I'm planning it because some people have already asked me about it. Who knows, maybe in the future.
Wonder why you didnt add a soft medium or fog material so it would show the displersion perhaps more. Wonder if it will render faster vs using the reflections
I always wanted to do this. Thanks a lot. I wonder how you would do it in Blender 3.4. Would you change any render settings or the shader itself?
I love it, this is definitely my favourite glass shader for Blender so far!