PBRX

  • August 25, 2021
  • 759 Downloads
  • 29 Likes
  • Blender 3.0x
  • Render: Cycles
  • Creator: DAT HYPE XEON
  • License: CC-BY
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Description:

PBRX is a physically based, all-in-one shader designed to serve as an alternative to the already existing Principled shader. PBRX, though a decent improvement over the Principled shader, does have some drawbacks. So to be a little more honest, I've decided to create a pros and cons list to give a better understanding of the shortcomings as well as the advantages of PBRX when compared to the Principled shader. I do also release updates for PBRX from time to time so check in to make sure you've got the latest version.

Pros

  • Diffuse Roughness Control
  • Pseudo Spectral Dispersion w/ PBR Ior Calcuations in Transparent Materials
  • Improved Clearcoat
  • Built-In Bump
  • More accurate Subsurface Scattering Controls
  • Improved Energy Conservation on Smooth Materials
  • 2D Transparent Materials

Cons

  • Inaccurate representation of Fresnel falloff at roughness values greater than 0
  • Lack of Multi-Scatter GGX support
  • Lack of Oren-Nayar reflectance support while using Subsurface Scattering
  • Produces unwanted noise in Eevee when roughness is greater than 0
  • Clearcoat roughness not supported on materials with anisotropic roughness
  • No sheen support

Comments:

  • DAT HYPE XEON profile picture
    DAT HYPE XEON

    Enjoy:)

    Written August 25, 2021
  • thinsoldier profile picture
    thinsoldier

    Needs a side by side comparison of what makes it better then the Principled shader.

    Written October 09, 2021
  • DAT HYPE XEON profile picture
    DAT HYPE XEON

    Sure

    Written October 09, 2021
  • Bruh11111 profile picture
    Bruh11111

    cool

    Written January 26, 2022