BlenRig 4.01 – Auto-rigging & Skinning system for Blender 2.57b
Gilgamesh Model by Juan Pablo Bouza - Fully rigged model
Based on a concept by Bassam Kurdali (http://tube.freefac.org)
Tutorials
http://jpbouza.com.ar/wp/tutorials/blenrig4/
Changes in 4.01
_Feature Request: added shoulder hinge for the arms. It works in FK and IK modes.
_Fixed some Cyclic Dependencies
_Changed the position of master_torso bone so that it matches the actual center of gravity of the model
Creative Commons Attribution-ShareAlike
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