Render in cycles
Render in Cycles
Mesh Information:
Total: Vertical: 100,507 Faces: 99,698 Triangles: 200,724 Units: Meter
ChessBoard: Vertical: 255 Faces: 258 Triangles: 516
King: Vertical: 1624 Faces: 1592 Triangles: 3240
Queen: Vertical: 2720 Faces: 2690 Triangles: 5436
Bitshop: Vertical: 2626 Faces: 2520 Triangles: 5214
Knight: Vertical: 694 Faces: 652 Triangles: 1290
Rook: Vertical: 1440 Faces: 2752 Triangles: 2842
Pawn: Vertical: 1442 Faces: 1442 Triangles: 2876
Using shade smooth
Modifier: Mirror, bevel and subdivisison surface used
Subdivision surface and mirror on knight only
Thank you :)