This file contains the BodyChan and BodyKun models by @vinchau, updated with latest features of Rigify and my feature set:
There also the following non-rig changes:
The file should work in Blender 3.0, but generating the rigs requires 3.1 alpha and my feature set (sub-addon for Rigify). The customized metarig in this file is most similar to the BodyIK/BodyIK Advanced Human metarig provided by the feature set.
Sorry for my begginer question, bu how can i use this rig to animate my own characters? I tried to find the actual bones, but no success. Thank you for this sublime work.
These rigs has helped me on my school assignments, I hope you can continue working on this
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Thank you @rooftop snipers. They are great about the BodyChan and BodyKun models. I want to see them in the real life.
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Issue with the added actions is that when using bodychan-bodyik-pose the other action wont perform proper;y, probably some props not resetting. Not sure which ones they are though
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I was just told by my animation tutor yesterday that it's an important feature to have IK for the knees and elbows. Downloading your set and the 3.1 beta. So I can add that extra controllability to my own characters. Thank you for your contribution.