The .blend contains a pokeball, as seen in the show "Pokemon." The model is LuxRender ready, and the LuxRender image (rendered to 10,000 s/p) is included. I originally modeled this as a test subject for a friend's OptiKit Game Engine, specifically to test the object importer. I then re-modeled it for LuxRender about a week ago.<a href="http://www.openalias.org/"></a>
I noticed some issues around the top and bottom where the loops are uneven, I'll make some adjustments and post the corrected version ASAP.