This is a polygon PBR model of golf club and golf ball with PBR compatible materials Available in three different formats. Blender .blend , FBX and OBJ.
Software used: Blender 3.0, Krita & Substance Painter
Texture Maps: Base Color, Metallic, Normal, Height and Roughness
Texture resolution & format : 2048x2048 PNG Materials 02
(golf ball not textured)
UV Mapped - Yes Overlapping UVs - No
Faces Count : 1184 and 2053 (Two Models) Vertex Count :76800 and 76802
Rendererd in : Blender Cycles
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License:
Can be used commercially with credits Content not for redistribution
www.animatedheaven.weebly.com
Looks like a very usable asset, especially with clean non overlapping UVs and full PBR texture sets ready for Cycles. Having the club in multiple formats is handy for people jumping between engines, and even with the golf ball still untextured it should be easy to drop in a tiled dimple normal later. If you ever experiment with golf themed scenes or game ideas, some of the probability and pacing discussions on https://spinsycasinos.com/ can be unexpectedly helpful for thinking through mechanics.
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