Just two versions of a low poly-dumbbell (one mesh with quads only) with different polycount and SubD-Levels. I had previously made a high poly dumbbell (https://www.blendswap.com/blend/25109) and now I wanted to reduce it once in terms of polycount and textures. For the sharpness I used only the Edge-Crease-Function and the textures are made by myself with Noise-, Voronoi-, Wave- and Bump-Nodes (very simple).
Which one is better? ^^
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