A shader for the Eevee render engine which is capable of simulating light bouncing using screen space data.
The shader adds a Global Illumination filter over the Principled BSDF using the Glossy BSDF node with an Ambient Occlusion mask.
This product is provided under the Creative Commons CC0 1.0 Universal License.
Recommended settings for Screen Space Reflections:
1. Download the latest version of Blender
2. Create a new project and go to File ‣ Append
3. Select the .blend file that contains the shader (demo file)
4. Select the NodeTree folder
5. Select Principled BSDF SSRT and press Append
6. Done! Now, the SSRT will appear in your node groups.
so whats the difference between SSRT 0.3 and screen space ray tracing eevee? i downloaded the 1st one from here and the other from itch.io
Hello! There's no difference between them, I just reposted the SSRT here. Hope this helped!
Nice to try