This is a digital elevation model of the San Francisco bay area created using satellite data, QGIS and Blender. There's a YouTube video associated with this file to help you create elevation models of your own.
Thank you for your great youtube tutorial about the workflow of making the landsat terrain and also the data pack to follow along with, really excellant info that i currently need to learn to make more realistic terrains using qgis and real world data in blender ,,,,one question ,when using color aerials instead of landsat ,can a good quality B\W greyscale aerial image be used to replace the panocromatic band bumpmap in the workflow ,i'm at this stage of learning about blender shader nodes and pbr layers and their various effects on these types of terrains ,your shader setup is great info to see what works and why ,much to learn ,cheers! https://sketchfab.com/3d-models/opaltonaerial2k-c3211daa5acb42f3b8985e02eacfbd83 https://sketchfab.com/3d-models/opalton-3d-terrain-035a7a5a2e0f46a58052914fae6f906b
That's very cool. Thanks for that. Where do you get cards like this ?