This is a procedural + geonodes creator for navballs / artificial horizon / aircraft spinny things. It will warp your very objects and textures themselves, to properly project them on an equirectangular map, then render them perfectly flat.
The general workflow is to put objects inside the (0, -0.9)-(4, 0.9) region of the blend, and throw them into the 'Markers' collection. The geonodes will automatically snarf them up and project them up onto the 2x4 surface above it.
There is also a separate workflow using the 'Circle Distort' geonodes modifier, which does the same thing, but allows you to put an array modifier after so you don't have to duplicate it 4 times.
The camera is set up specially to view the transformed area, and a plane is put behind it with important textures. The tickmark textures are all procedurals, and you can adjust them to taste hopefully easily.
The eagerly awaited new version has arrived, so I will try it as soon as possible.https://badicecream4.online https://bleachvsnaruto4-0.online
version 1 took so long to approve, I already finished version 2! This includes some small but important bugfixes. Don't use this version, wait for v2 to clear.