This is a low poly light saber I created for a game. All of the shaping is done with a bump map. I added the glow to the blade to help visualize how it would look in game.
My main reason for creating this was to use all bump maps. I plan on uploading a modeled light saber at some point later. My main thought was to design a lightsaber that would require very little resources in a game. No it is not the most pretty one out there but it sure beats the ones they used in Jedi Knight Dark Forces 2 :) (a game made around 1995 if I remember correctly).
The glow is created by the composting nodes. I am not sure what you would need to do to get it to glow in the blender game engine. Most of what I have done with games had been with irrlicht. Like I said in the description, I used the glow effect to help you visualize how it could look in a game :).
This kind of low poly game asset really shows how much impact smart design choices can have, even without heavy geometry. Using a bump map for shaping and adding glow just to visualize the in-game feel is a great approach, especially for performance-focused projects. A lot of people who enjoy game development or digital art also spend time exploring different types of interactive entertainment online, moving between creative tools and gameplay in their free time. That crossover between visuals, effects, and engagement is something you see in many digital platforms now, including gaming and casino sites. While browsing around similar interactive experiences, I noticed bet365 mentioned quite often, which fits into that same space of visually driven, real-time digital entertainment. It’s interesting how skills and interests from game design often connect with other interactive platforms built around user experience and immersion.
You could of done a better low poly lightsaber..& u could of done some modeling to the handel