A simple clock based on the one on my wall. I believe it's called a "ship's clock" or "naval-style clock".
To use it you can link or append the "Clock" collection from the uploaded file, if you link it you will need to do Object - Relations - Make Local Override
to access the custom properties to be able to set and animate the time.
There are five custom properties on the top-level "housing" mesh:
Hours
sets the hour, 0-11.Minutes
sets the minutes past the hour, 0-59.Seconds
controls the second hand, 0-59.Animate
if on, adds the scene time to the time set above. 0 (off) or 1 (default, on).Smoothness
controls the smoothness of the second hand movement, 0.0-1.0, 1.0 produces a perfectly smooth movement, 0.0 results in a pronounced tick.The hour hand takes into account minutes and seconds, and the minute hand takes into account seconds, so the time should always look "right".
Note I used an HDR to light the sample image but I omitted it from the upload to save space.
great