I made a flesh material I made for project that I wanted to share, because free options seem to be hard to come by. Entirely procedural but not exactly easy to tweak, I didn't organize any of it. Perhaps in the future I'll tidy up the shader so that it's easier to use. It is by no means perfect, first because I'm not that good with texuring, and second because in my project the flesh isn't lit very well so it's forgiving hence I didn't bother perfecting it too much. I think it's still fine though, so there you go.
PLEASE READ BEFORE USING: -I used Blender 3.3.1 to make it. -This material uses displacement, so cycles is mandatory. It is also highly recommended to use the experimental feature set so that you have access to the adaptative subsurf modifier. -The shader isn't easily modifiable but I at least set up a mapping node to be able to tweak the scale of the texture from only one node. -Do whatever you want with the shader, it's yours now. A little mention of where you found it is always nice though ;)
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